Where to find NPC's?
Well, to all of you out there that are wondering where the heck
to find all those NPC characters in Fallout, and how to get them to
join you and what to do with them, this page is for you. After
realizing that people don't really want to read through all the
walkthrough for just the NPC blurbs I decided that I should give
you the details on a separate page.
The care and feeding of NPC's.
First of all when giving things to NPC characters don't ever
give them a burst weapon to use. This includes the SMG for Ian or
Katja and the Super Shotgun for Tycho as they have a habit of using
the burst mode at the most inopportune times, like when you are in
between them and the enemy. One of the best ways to use your NPC's
is as pack horses, they can carry a large amount of stuff. The way
to give and take from your NPC's is just to use your Steal skill on
them (once they have joined you of course). They don't mind and you
can basically set them up with whatever weapons that you want them
to use or dump equipment on them that you can't carry. It is always
easier to pick up these NPC's if your Charisma is high, they will
more naturally gravitate towards joining you. NPC's will not use
certain weapons, usually they will tell you what weapons they like
to use if you ask them. NPC's will not wear armor that you give
them. NPC's will use Stim Packs (Super or Regular) if you give them
to them.
NPC Listings
1. Ian
Ian can be located in Shady Sands. He is in the building on the
right of the entrance to Shady Sands. He has just recovered from an
injury and is ready to head out on more adventures, be sympathetic
to his plight and he will come along with you. If you have a really
crappy Barter skill or your Charisma is real low you might have to
pay him to come along. Ian can be especially useful in the
Radscorpion caves as he is a very good shot with a pistol. The best
weapon to give Ian would have to be the .223 pistol that you
acquire in the Hub. It is by far the most powerful weapon the Ian
can use and the safest since it has no burst mode.
2.
Dogmeat
Your next NPC will be Dogmeat (the dog for those that have not
gotten that far), whom you meet up with in Junktown, he is
terrorizing a guy and won't let him get into his house. If you are
wearing the Leather Jacket armor (a la Road Warrior) he will
automatically join up with you. If you don't have the Leather
Jacket then you can use the Iguana on a Stick to attract Dogmeat to
you. Dogmeat cannot be dismissed like the other characters, so
unless he takes a bullet for you (or from you), you are stuck with
him.
3.
Tycho
Right after you find Dogmeat you can head up to the Skum Pitt bar
to the north next to Gizmo's casino in Junktown, there you will
find Tycho on the left side of the bar lounging around. If you talk
with Tycho and don't insult him you can ask him to help you clean
up the town and he will join you. If you killed Killian, or are not
helping him Tycho won't join up with you. Tycho's best weapon would
be the Red Ryder LE BB Gun if you find it in a random encounter,
otherwise let him use the regular Shotgun, the Super Shotgun is
just too dicey in his hands.
4. Katja
The next of your NPC acquisitions and the last will be Katja. You
will find her in the Boneyard at the Followers of the Apocalypse
which is located to the west of the Blades area there. Talk to
Katja for a while and eventually if you are intelligent enough you
should get a dialogue that allows you to acquire her services. If
you are having a hard time doing this either your Speech skill
stinks, your Intelligence stinks, your Charisma stinks or a
combination of the these. Katja will use most pistols, so either
hand her the .223 or the 14mm, I don't know if Katja is better than
Ian with a pistol, but either way you aren't doing too bad.
5.
Tandi,
The reason I mention Tandi last is because she is technically not
meant to be tooling around the wasteland with you. You can, after
you rescue her from the Raiders, not return her to Shady Sands and
she will follow you around like the other NPCs, but it is not a
good idea. For one thing she sucks with any weapon and for another
it is better to get the experience from returning her to Shady
Sands and be on your merry way.
Well, that is about it for the NPC's. For the most part they are
only useful till you have to take out the Cathedral and Military
Base, they are more of a hindrance than anything in those areas. If
you want to keep them out of danger you can tell all of them
(except for Dogmeat) to leave you at anytime and they will stand
there looking stupid until you come back and ask them to join you
again.
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