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The Military Base:

Well, you are almost done now. You can head up to the Military Base to take out the last of the mutants and the vats now. Make sure to take a couple of radios and an electronic lockpick with you. These are necessary if you want to make it into the base without everyone shooting you. Of course if your Speech skill is not very high then you won't be able to bluff anyone anyway. There are two options to the base, be slick and avoid a lot of nasty combat, or shoot everyone.

Entrance

Option 1

The entrance to the base is guarded by two Nightkin and two super mutants. If you have a radio you can use it to trick three of the guards into leaving the entrance by giving them a little radio chatter in what the designers obviously intended as a nod to Star Wars. Once the guards have left you can move up to the next guard, make sure you are wearing the robes from the Cathedral or you will be automatically attacked. If you have the robes on you will get the option to try and bluff the guard, if your Speech skill is high enough you will be able to get past him without a fight and without alerting the base. You can use an electronic lockpick to get in the door. All these points are moot if you have any NPC characters with you, the designers even admitted that by this point the NPC characters were more of a liability and they didn't expect people to hang onto them. You can leave them outside the base (except for Dogmeat) if you want and pick them up on your way out.

Option 2

If you can't convince anyone of anything then you will have to shoot your way into the base. If you shoot your way into the base prepare for a warm reception on level 1. To open the front door you can electronic lockpick it or grab the data tape off of the mutant guarding the door and get the code off the tape. If you need some extra help you can go back to the Brotherhood after finding the base and tell Maxson and the Elders about the base. If you tell them you will attack you will find that if you return directly to the base that there will be several Brotherhood Paladins waiting there that will join in with you to fight the mutants on the outside of the base. The Paladins will not follow you into the base though. Thanks to Johnny for reminding me to put that last part in.

Miscellaneous

You can also have one of the mutants take you directly to the Lieutenant from the entrance, but this is somewhat difficult as you need to kill the Lieutenant and his guards, blow up the vats and then fight your way back out of the base. It can be done though.

Level 1

Option 1

Once you get into the base if you have not alerted anyone of your presence (keep wearing the robes for now) you will find that there is no one at the entrance. There are about four super mutants hanging out to the northeast. Head over to the northwest and check out a computer control room that is located near the elevator. If you use your science skill on the computer (I told you to study up on that!) and then use the computer you will be able to get an interface screen for the robots that are running around the Military Base. If you try any of the initial options it gives you an error, but then you are able to modify the pest control options for the robots change the option to seek out large pests this keeps them from attacking you and will also make them kill any mutants near them. Since the force fields are down you can head over to the elevator and proceed to level 3.

Option 2

If you had to shoot your way in, three super mutants will be the welcoming committee. They are armed with a rocket launcher and miniguns, my advice in these combats is always take out the guy with the rocket launcher first! His weapon does the most damage. You will find that once you take out the mutants that there are two different types of force fields one is a reddish orange and the other is yellow. The reddish orange fields can be walked through although you take some damage, and the yellow fields can be brought down permanently by blowing up the emitter (right next to the field) or temporarily by using your repair skill on the emitter. Head over to the northwest and check out a computer control room that is located near the elevator. You will have to bring down some yellow fields to get in. If you use your science skill on the computer (I told you to study up on that!) and then use the computer you will be able to get an interface screen for the robots that are running around the Military Base. If you try any of the initial options it gives you an error, but then you are able to modify the pest control options for the robots change the option to seek out large pests this keeps them from attacking you and will also make them kill any mutants near them. If you want to avoid more combat I would suggest not going to level 2, if you want to kick more butt by all means go there. Make sure that you use the Stealth Boy and your Sneak skill when moving around as you will be able to fight a lot of the mutants one at a time as the others will not engage you in combat as they don't see you("George what you shooting at?").

1A and 2A

Do this after either option 1 or 2 above. Once you setup the robots you can head over to the east where another computer is located that controls the force fields. What you need to do is use your science skill on the computer then you use the computer until you hack into it and the use your science skill again and if you are good enough you will bring down some or all of the yellow fields on level 1. Once that is done you can look at the computer with your binoculars icon, this should give you a hint that there is some sort of port on the computer. Right click and hold on the computer until your menu comes up and then click on your backpack icon and the select the radio from your inventory. This will use the radio on the computer and you can then use another radio to toggle the force fields. You may have to try this a number of times if your science skill is not up to par, but if you read a lot of books at the Hub you should be okay. Now head to level 3. Thanks to Eric and others for the radio tip as I never ended up doing it right on the many times I played the game through.

Level 2

Hmmm what is there to say about level 2? How about, don't go there! Unless you are looking for a fight there is no reason to go to level 2. There are a lot of super mutants there and they don't like you! Obviously, you will find a ton of equipment and gain experience, but it isn't a level you need to go to to finish the base. Perhaps later I'll go into some details of what is on level 2, but for now that about sums it up.

Level 3

Option 1

When you get to level 3 head to the east and around the corner, you will probably encounter some traps, but you will need to keep your robes on, so make sure your health is up. When you come around the corner you will find a super mutant guarding the area that you need to go into, you will probably pass a Nightkin on your way over here. The other elevator on this level does not function you need to go past the prisoner block to the elevator that is located there. Go talk to the super mutant there, he will tell you that you need to leave, don't ask too many questions, just agree then you can walk right past him through the prisoner block and to the elevator. Once you get to the elevator head down to level 4. This gains you 2000xp for sneaking into the depths of the base.

Option 2

Shoot everyone on level 3. Kick butt. You will be met with heavy resistance when you come out of the elevator. Get to the elevator to level 4 through the prisoner block and head down to level 4.

Level 4

Option 1

Level 4 is not tough at all, if you have made it this far by bluffing everyone you have it made. You will see three super mutants to the southwest of the elevator, near them is a Mr. Handy robot. Head over there, use your standard bluff on the mutant that challenges you. Then use your repair and science skills on Mr. Handy to get him up and running, send him over to the vats to clean them up, this gives you 1000xp. Then head into the vat control room to the north and hack your way into the computer and set the base to self destruct on a three minute silent countdown. Either that or blow up the computer with explosives. Then run your butt back out to the world map, you should be able to get there without anyone challenging you (although if you blow up the computer instead of hacking it I am not sure if an alert is sounded).

Option 2

Level 4 can be tough for the guy that wants to shoot everything up. Assuming you shot your way through level 1 though you should be prepared for this one, instead of bluffing your way past the super mutants to the southwest just shoot them, then use the same procedure on Mr. Handy as described above, he will take out the force field for you that is in front of the vat control room. Otherwise, just use your repair skill on the emitter or blow the emitter with explosives. Since you are shooting things up you might as well head over to the east and kill the Lieutenant and his guards, there really isn't any point in talking to him as he will not reason with you, but he is kind of an interesting character. I would advise entering combat mode before you come around the corner and then shoot up the guard with the rocket launcher (the guards are hard to see as the are up against the southern wall of the room) and then take out the Lieutenant. Once you take them out you will find a bunch of stuff on them as well as in the locked lockers in the room. One of the lockers contains the key that will activate the nuclear bomb in the Cathedral. If you haven't already blown up the Cathedral this is a useful item to have especially if your science skill isn't up to par.

Once you take out the Lieutenant head back to the vat control room and either blow up the computer or hack into it and set it to self destruct. Then run your butt back out to the world map, considering you had to kill everything to get down here this shouldn't be a problem.

RESULT!

The end. End game, finale, finish, au revoir, hasta la vista.

Miscellaneous End Stuff

When you get back to the world map the vats will blow and you will be taken to the end game sequence. Let me tell you how this goes, if you completed the game in a very short time you will not get the bad endings for the Hub or the Followers of the Apocalypse. I think you have to complete the game in less than 86 game days or something like that.

If you didn't fix the water pump for Necropolis you get a bad ending for them. If you didn't bring Tandi back to Shady Sands you get no ending for them, if you did bring her back you get a good ending. If you didn't help Killian you don't get an ending for Junktown, if you did then you get a good ending. If you helped the Brotherhood of Steel, then you get a good ending for them, if you killed Rhombus in the Brotherhood then you get a bad ending for them. If you killed all the Raiders you get a good ending, if any were left alive then you get a bad ending for them.

When you get to the Overseer and he tells you that you have to leave, if you have the Bloody Mess trait then you will pull out a gun and blow him away! I love that. If you don't have that trait then you can hit the "A" key and enter combat mode and shoot the crap out of the Overseer, otherwise you let him go. You can also keep continuously hitting "A" to keep yourself in combat mode then you can enter the vault and then go back to the world map and keep playing. Don't go back to the vault entrance or the game will end.

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