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There is plenty to do in Klamath, you should
have gotten this location from the village elder, if you didn't
SHAME ON YOU!
Help Torr Guard Brahmin
Anyway, the first thing that you see upon
entering the town of Klamath will be a board with some notices up
on it. You can read it to get a feel for what is going on in
the town and what you are going to have to take care of. You
should see Torr standing near the entrance to Klamath, he looks
like some of your tribe members or you without the Vault
Suit. He will tell you, in a limited fashion, that he needs
your help to guard his brahmin. Make sure you are at full
health and then agree to help him. You will be transported to
where Torr's brahmin are located, you need to take out all the
scorpions in the area to help Torr. You will notice that
there are two seedy looking characters standing off to the west of
where the brahmin are located. These are the Dunton brothers,
if you talk with them they want you to help them get Torr's
brahmin, the Dunton's are a pain in the butt, I usually kill them
right here, because once you get back to town if you attack them
the whole town will come up against you. They have some
spiked knuckles on them for the unarmed combatant, it is a karma
boost if you take them out as well. They are somewhat tough
for the second or third level character since they are using the
spiked knuckles so be careful if you attack them. Once you
kill all the scorpions you can head back to town via the exit to
the southwest. There should also be a house in the area with
some fake claws inside of it. I have yet to figure out how to
tie these in with the Dunton's and the brahmin mutilations, that is
why I just kill them.
Clean Rats out of Trapper Town
On the board that you read at the entrance to
town it will give you the information that there are rats that need
to be cleared out in Trapper Town. There should be a dog
wandering around the town, if you speak to it and then give it food
it will give you the extra key to the locked door in Trapper Town,
it will also follow you around whenever you are in town. Head
to the southwest to get to Trapper Town. Head to the
southeast to find a house with a locked door, pick the lock and you
will find some gecko pelts in a footlocker. Talk to the head
of Trapper Town, he is located in a building to the south of a
large pile of barrels, if you could not find the dog with the key
you can talk to this guy and offer to get rid of the rat problem
for him, he will hand over the key to you then. Use the key
on the door in the room to the east. Once you get through,
head over to the building with the Guns sign on it. No,
unfortunately there are no guns in the building, but you will find
some rubber boots which will prove useful later. Head to the
west and enter that building, kill all the rats there and work your
way around inside the building until you get to the east corner
where there is a ladder down. Take the ladder down and you
will be in the caves below Klamath.
The first level of the caves is pretty
obvious, there are several areas that you should search for some
stuff and there are a lot of rats. The ladder down to the
next level is located roughly in the middle of this level.
Take the ladder down head down the stairs to the east into another
passage then when you come to the wall head south and then turn
east into a passage where you will find a dead body with a 10mm
pistol on it. Congrats to those who want a gun, you actually
have one now. Head to the south and you will find the Rat
King a giant rat who wants to kill you, surprise right? Kill
the Rat King and gain 300xp. Head to the northeast corner of
the level after taking out the remaining rats and you will find the
ladder up to the next level. Northeast of the ladder that you
just came up is a door with a shelf next to it. Search the
shelf for some dynamite, use the dynamite in front of the door to
blow it open, or pick the lock if you are that good. Once the
door is open head up the ladder in the room, after you take out all
the rats on this level of course. Once you head up the
ladder you will find yourself in a building on the surface, head
south to the broken down car near the fence and search the car for
the fuel injection system. Head up to the northeast and you
will find a building with a fridge in it that has a few
items. Then head all the way back out the way you came in
through the caves. Once you are back out, head back to the
other side of town, make sure you take out all the rats in the
caves.
Smiley the Trapper and NPC Sulik
You should have seen Buckner's as soon as you
entered the town. Talk to Mrs. Buckner and you can get the
quest to find Smiley the Trapper, she will mark the location where
Smiley was heading on your map, you need to leave town to the world
map and travel there, it is labeled as the Toxic Caves. Head
over to the Toxic Caves and you will find yourself facing some
Golden Geckos, you will notice a side passage to the south, head
that way and you will find a locker with some boots, flares, RadX
and stims. The boots are important to have because if you
walk over the slime without boots in your possession you take
damage. So keep those boots in your inventory, no need to put
them in an active slot or anything though.
Kill the Gecko's on this level and then make
your way down the ladder at the east end of the level. Once
you are down the ladder you can head to the east and then take the
passage south to avoid most of the Geckos in the caves. Head
all the way to the east and you will see an elevator and a room
with Smiley the Trapper inside of it, go in and talk to Smiley and
he will ask you to help him out of the place. Ignore the
computer and machinery as you will need a decent repair skill to
get the generator going and then you need an electronic lockpick to
open the elevator door, also there is something a little bit nasty
waiting down there, just remember to come back later when you have
the required tools. Lead Smiley back out of the caves to the
entrance and then head back to Klamath, Smiley will make his way
back himself. Head over to Buckners again and talk with
Smiley and he will give you the Gecko Skinning ability. This
will enable you to obtain the gecko pelts from the Geckos you
kill. You can head back to the Toxic Caves if you want and
take out the rest of the Geckos if you didn't already and obtain
their pelts. Also Mrs. Buckner is grateful enough that you
can convince her to let Sulik, the tribal guy that is working off
his debt at Buckner's go. Talk to Mrs. Buckner's daughter and
then talk to Sulik and you can get him to join up with you.
Mrs. Buckner's daughter will also trade with you, if your Barter is
good enough you might be able to pick up some leather armor from
her, but it is going to cost you.
Whiskey Bob and his still
There is a man standing around in Buckner's near the door
named Whiskey Bob, he will give you a quest to refill his still
with wood. Head south of Buckner's and you will find the
entrance to where Whiskey Bob's place is located. The place
is surrounded by Geckos so with your new found skill you should
kill them and get their pelts for trading. Head to the house
to the southwest and grab some wood from the floor and use it on
the still in the northeast corner of the room. Then head back
to town to collect your reward from Bob. He will also give
you some useful information about where the Den is located and some
other quest related information that is not as useful.
Search Vic's Place
When you get back to town head over to the
northeast corner of town west of the bathhouse and you will find
Vic's place. Search through the place on the shelves and in
the desk and you will find some items including a radio and a pipe
rifle, keep the radio on you as it proves useful later on.
The pipe rifle is a ranged weapon that uses 10mm shells, but you
can only shoot once before reloading, regardless it is a gun for
those who want to start using that Small Guns skill.
The Golden Gecko and Dunton's
The Golden Gecko is south of Vic's below the
Dunton's place, if you killed the Dunton's then they are no longer
in their house and you can rummage through what stuff they might
have. In the Golden Gecko, everyone is not terribly friendly,
you can trade with the bartender although the deals right now are
pretty bad even if you have a high barter skill, I would avoid
trading with him. In the southwest corner of the Golden Gecko
is John L. Sullivan, talk to him for a while and he will offer to
help train you in unarmed combat. If the Dunton's are still
around the basically give you trouble and you can arm wrestle one
of them when they are handing out in the Golden Gecko, if your
Strength is high enough you might win, probably an eight or higher
for Strength. There are also some shelves in the back of the
Golden Gecko that you can search for some money.
Miscellaneous in Center of Town
Search the houses in the center of the town
on the shelves and in other storage areas for various items
including, stimpacks, throwing knives, healing powder and a Gun's
and Bullets magazine.
The Ghost
Head directly west of town and you will find
an entrance to a new area. There you will find a Mr. Handy
like robot standing in your way, it will immediately attack you, do
some called shots to the sensors and it will retreat, really the
only thing you can do is destroy it. Once you have done that
you can head over to the west and you will find a Vertibird wreck,
search the bodies near the wreck and you should come up with a
yellow key card (if you have patched the game). Leave the
area.
Other Miscellaneous
If you search the building behind the
Dunton's you will find a knife in a locker there. If you
visit the Bathhouse and get the treatment from Jenny she will give
you the location of the Den, although it is a bit much to pay at
this point.
Next is The Den
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