5/26/2000 Second Try|
I realized the page was getting a bit
big, so I made an archive page for some of the older news. You can
find the link at the bottom of the page.
More stuff from the F:BOS
Q. Will the system be level-based or skill-based? I mean if I,
let's say, shoot a lot will I improve my Small Arms skill or will I
just get some XPs?
A. Level and skill based (technically correct, but a different
usage from your question). You purchase skill increases with skill
points, which are gained by leveling with XP. Yes, you can raise
your Small Guns skill by healing someone with Doctor. Not as
realistic, but I think it gives better "fun" factor and
Q. what kind of music will this brilliant Fallout tactics have, if
any? cos i quite admired the music in fallout2.
A. We plan on using some of the music from previous Fallout
games plus a bunch of new stuff in the same vein.
Q. Why do you use maps from the US only, why not expand it to
Alaska, Canada, Europe (i'd prefer this one)...., I know it's
mainly bacause of the background story, but you could think about
expanding it.. Don't come and say it's because the nuclear war was
only in the US (in the story), because it would impact the rest of
the world also..
A. Certainly we can take Fallout outside the realm of the US.
From a story point of view (not necessarily background), the US has
the perfect "Cold War"/Post WW2/Retro-Techno look and feel that we
are trying to capture. Fallout is greatly inspired by the American
vision of the future at the height of the American-Soviet
aggressions in the late 40's/early 50's. At some point, I want to
explore what happened to the rest of the world. We have some idea
of what happened to Canada, but Europe and Asia are largely
un-defined by the Fallout "bible" (beyond existing background
material and the timeline). We have plenty of room to expand. We
just want to do it slowly.
That last bit is kind of interesting. I hope in Fallout 3 they
take a larger world view and enable you to find out more about the
world at large. One of the most interesting things I thought about
the first game was the logs that you picked up along your journey
detailing some of the world history. I wonder why no one has done a
post apocalyptic RTS game? I know the resources thing would be a
bit wacky, but it could work.
I almost forgot about you folks today. I was outside scraping
some rust off the bottom of my car's driver side door. Man, I'm
glad I caught that fairly early. I sealed it up with some rust
treatment gunk. Some tidbits follow, btw, just assume SIC goes
around all of these quotes. :-)
- Q) Will npcs you talk to be repricented my the nice 3d rendered
heads that we all remember from the old games? or Will the just be
text? or maybe both like in the old games?
A. No talking heads. There is no extended dialogue mode.
Depending on the final size of the dialogue script, we are going to
try and record all dialogue as audio. My boss would like you to be
able to play the game without ever reading a line of text.
- Some vehicles will have built in weaponry.
- There will be more crippling criticals than in F and F2 (I
almost never saw that happen in F or F2).
- They are shooting for 30-40 hours of single player
RE: The editor.
- Q) will it be possible to script events?
- Q) will it be possible to create NPC dialogue?
I really liked the talking heads, they were great. Plus the
voice acting in the games was always top notch. Oh well, this isn't
an RPG anyway.
The unarmed combat will be more "cinematic." I assume this means
it will be more flashy than the one kick and punch animation in F
and F2. Being a martial artist, I find myself happy with this.
While the unarmed combat in F2 was more advanced it sucked that
there was still only a few animations for it.
Looks like the RPG Vault has posted an
interview with some of the F:BOS designers. It has a lot of
tidbits that we have seen already and a few that we haven't. Hope
that keeps you busy for a little while. I might post more today,
but I'm kind of behind on other projects.
Another day, more Fallout news right? Hmmm, what can we find
here. Interesting tidbits include...
- No two handed weapon use will be included in F:BOS.
- Ammo will be limited, forcing you to use different
- There will be multiple ways to complete the different
- Q) I assume the team has been testing the multiplayer game. I'm
curious how it will work, do games tend to play out with the teams
charging eachother immediately and fighting to the death, or have
your matches lasted longer?
A) Matches are currently lasting 5-10 minutes or so with 2 player,
6 character squads. Sneakiness works (flanking, setting up a sniper
down a long street, using a hound to flush out opponents and waste
their APs then bringing the whole squad around the corner).
This game is sounding more and more cool as time goes on. The
fact that it has multiplayer support is reason enough to go for it.
I can't remember a good squad based game that had multiplayer
Try checking out some of the games that have come before this
one in terms of tactical combat. The best are probably the X-COM
series (excepting Apocalypse) and the Jagged Alliance series. I've
seen the XCOM games for sale in the bargain racks at EB and
Software ETC. Realistically, I'd say you could just go with XCOM:
UFO Defense and skip the rest. Although Terror From The Deep was
okay, it didn't have the same great atmosphere that UFO did,
Apocalypse is just not worth it. Pick up Jagged Alliance 2 as it
improves on the older JA games greatly. BTW, if anyone has any good
XCOM: UFO Defense sites let me know. Hasbro/Microprose doesn't even
promote it anymore on their website.
A few items from the F:BOS forums.
- Q. (Regarding Pistols in the game) We all know what's going to
happen, we'll use them for the first mission then never use them
again. Waste of animations. Give us weapons we want to keep!
A. There is a good reason for pistols now.
- Q. Are the characters 3D?
A. Only when they are being modelled... They are 2D sprites in the
- Q. Will any kind of Mecha be available?
A. Probably not.
5/21/2000 Where am I?
preview of F:BOS over at BigKid games. Nothing much new there
if you have been following the news, but a decent summary of what
to expect. As for the rest there doesn't seem to be much going on
at the moment. Sunday, the day of rest. BTW, if anybody sees some
news they want me to post that is Fallout related or heck just cool
RPG stuff, send me mail at
5/20/2000 After waking up much too
Looks like things are settling down a little in the F:BOS forums
as many of the important questions get answered. Also with the
weekend here, there isn't anyone around from the development team
to answer stuff. A couple of items interested me from the forums.
The confirmation from Chris Taylor that in F1 and F2 NPC's did take
targeted shots, but only very rarely. Since you control the NPC's
in F:BOS that is a moot point for this new game, but still an
interesting tidbit for the other games.
Also, for all you folks out there that experienced the long
loading times between levels in F1 and especially in F2 (my 32X
Plextor Ultra SCSI CDROM definitely cut that down, heh), Chris
Taylor has indicated that loading times are quite snappy in this
new game so far, faster than F1 and F2. Found this cool link to some
Fallout inspired artwork in the forums as well.
A little tidbit that people seem to be having trouble with is
that in the screenshots for Fallout Tactics: BOS up on the
Interplay website the guns in some of the screenshots are
mislabeled. The developers have indicated several times in the
forums that those screenshots are pre-alpha artwork and they were
using placeholder pieces to fill things in. So, the guns will be
labeled correctly in the final version of the game, no need to ask
about this anymore. I found these questions related to the vehicles
that will be included in the game interesting.
- Q) if you are in a car, for example, does this mean the car
will take all damage directed at you?
A) Perhaps all, perhaps some.
- Q) does the car have a damage limit at which point it explodes
in a pretty fireball eg.hollywood style ?
A) Absolutely. Not fun for the occupants either.
- Q) im also asuming you would be made away of this so you may
exit the vehicle and leave it careening on to its firey
death...interesting tactic...the old flaming car raming trick.
A) Nice. That may be possible under the rules we are
- Q) after all this would it be possible to repair a car? if it
hasnt been totally destroyed.
A) Maybe. This is one likely use for the repair skill.
The flaming car death trick would be cool if they could
implement it. An earlier post did mention that you won't be able to
use melee weapons from vehicles. So no baseball bat out the car
window or Ripper for that matter. I also like the idea of being
able to repair vehicles. It would be great if you could scavenge
parts from wrecks and what not and fix them up. I'm sure that is
probably getting a little too in depth for a turn based strategy