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Archive 5/19-5/26:
5/26/2000 Second Try
I realized the page was getting a bit big, so I made an archive page for some of the older news. You can find the link at the bottom of the page.
5/26/2000
More stuff from the F:BOS forums...

Q. Will the system be level-based or skill-based? I mean if I, let's say, shoot a lot will I improve my Small Arms skill or will I just get some XPs?
A. Level and skill based (technically correct, but a different usage from your question). You purchase skill increases with skill points, which are gained by leveling with XP. Yes, you can raise your Small Guns skill by healing someone with Doctor. Not as realistic, but I think it gives better "fun" factor and gameplay.
Q. what kind of music will this brilliant Fallout tactics have, if any? cos i quite admired the music in fallout2.
A. We plan on using some of the music from previous Fallout games plus a bunch of new stuff in the same vein.
Q. Why do you use maps from the US only, why not expand it to Alaska, Canada, Europe (i'd prefer this one)...., I know it's mainly bacause of the background story, but you could think about expanding it.. Don't come and say it's because the nuclear war was only in the US (in the story), because it would impact the rest of the world also..
A. Certainly we can take Fallout outside the realm of the US. From a story point of view (not necessarily background), the US has the perfect "Cold War"/Post WW2/Retro-Techno look and feel that we are trying to capture. Fallout is greatly inspired by the American vision of the future at the height of the American-Soviet aggressions in the late 40's/early 50's. At some point, I want to explore what happened to the rest of the world. We have some idea of what happened to Canada, but Europe and Asia are largely un-defined by the Fallout "bible" (beyond existing background material and the timeline). We have plenty of room to expand. We just want to do it slowly.

That last bit is kind of interesting. I hope in Fallout 3 they take a larger world view and enable you to find out more about the world at large. One of the most interesting things I thought about the first game was the logs that you picked up along your journey detailing some of the world history. I wonder why no one has done a post apocalyptic RTS game? I know the resources thing would be a bit wacky, but it could work.
5/25/2000

I almost forgot about you folks today. I was outside scraping some rust off the bottom of my car's driver side door. Man, I'm glad I caught that fairly early. I sealed it up with some rust treatment gunk. Some tidbits follow, btw, just assume SIC goes around all of these quotes. :-)

  • Q) Will npcs you talk to be repricented my the nice 3d rendered heads that we all remember from the old games? or Will the just be text? or maybe both like in the old games?
    A. No talking heads. There is no extended dialogue mode. Depending on the final size of the dialogue script, we are going to try and record all dialogue as audio. My boss would like you to be able to play the game without ever reading a line of text.
  • Some vehicles will have built in weaponry.
  • There will be more crippling criticals than in F and F2 (I almost never saw that happen in F or F2).
  • They are shooting for 30-40 hours of single player gameplay.

RE: The editor.

  • Q) will it be possible to script events?
    A) Yes.
  • Q) will it be possible to create NPC dialogue?
    A) Yes.

I really liked the talking heads, they were great. Plus the voice acting in the games was always top notch. Oh well, this isn't an RPG anyway.

The unarmed combat will be more "cinematic." I assume this means it will be more flashy than the one kick and punch animation in F and F2. Being a martial artist, I find myself happy with this. While the unarmed combat in F2 was more advanced it sucked that there was still only a few animations for it.


5/24/2000
Looks like the RPG Vault has posted an interview with some of the F:BOS designers. It has a lot of tidbits that we have seen already and a few that we haven't. Hope that keeps you busy for a little while. I might post more today, but I'm kind of behind on other projects.
5/23/2000

Another day, more Fallout news right? Hmmm, what can we find here. Interesting tidbits include...

  • No two handed weapon use will be included in F:BOS.
  • Ammo will be limited, forcing you to use different weapons.
  • There will be multiple ways to complete the different missions.
  • Q) I assume the team has been testing the multiplayer game. I'm curious how it will work, do games tend to play out with the teams charging eachother immediately and fighting to the death, or have your matches lasted longer?
    A) Matches are currently lasting 5-10 minutes or so with 2 player, 6 character squads. Sneakiness works (flanking, setting up a sniper down a long street, using a hound to flush out opponents and waste their APs then bringing the whole squad around the corner).

This game is sounding more and more cool as time goes on. The fact that it has multiplayer support is reason enough to go for it. I can't remember a good squad based game that had multiplayer included.


5/22/2000

Try checking out some of the games that have come before this one in terms of tactical combat. The best are probably the X-COM series (excepting Apocalypse) and the Jagged Alliance series. I've seen the XCOM games for sale in the bargain racks at EB and Software ETC. Realistically, I'd say you could just go with XCOM: UFO Defense and skip the rest. Although Terror From The Deep was okay, it didn't have the same great atmosphere that UFO did, Apocalypse is just not worth it. Pick up Jagged Alliance 2 as it improves on the older JA games greatly. BTW, if anyone has any good XCOM: UFO Defense sites let me know. Hasbro/Microprose doesn't even promote it anymore on their website.

A few items from the F:BOS forums.

  • Q. (Regarding Pistols in the game) We all know what's going to happen, we'll use them for the first mission then never use them again. Waste of animations. Give us weapons we want to keep!
    A. There is a good reason for pistols now.
  • Q. Are the characters 3D?
    A. Only when they are being modelled... They are 2D sprites in the game.
  • Q. Will any kind of Mecha be available?
    A. Probably not.

5/21/2000 Where am I?
Found a preview of F:BOS over at BigKid games. Nothing much new there if you have been following the news, but a decent summary of what to expect. As for the rest there doesn't seem to be much going on at the moment. Sunday, the day of rest. BTW, if anybody sees some news they want me to post that is Fallout related or heck just cool RPG stuff, send me mail at harvey@kaneoheboy.com
5/20/2000 After waking up much too late.

Looks like things are settling down a little in the F:BOS forums as many of the important questions get answered. Also with the weekend here, there isn't anyone around from the development team to answer stuff. A couple of items interested me from the forums. The confirmation from Chris Taylor that in F1 and F2 NPC's did take targeted shots, but only very rarely. Since you control the NPC's in F:BOS that is a moot point for this new game, but still an interesting tidbit for the other games.

Also, for all you folks out there that experienced the long loading times between levels in F1 and especially in F2 (my 32X Plextor Ultra SCSI CDROM definitely cut that down, heh), Chris Taylor has indicated that loading times are quite snappy in this new game so far, faster than F1 and F2. Found this cool link to some Fallout inspired artwork in the forums as well.


5/19/2000

A little tidbit that people seem to be having trouble with is that in the screenshots for Fallout Tactics: BOS up on the Interplay website the guns in some of the screenshots are mislabeled. The developers have indicated several times in the forums that those screenshots are pre-alpha artwork and they were using placeholder pieces to fill things in. So, the guns will be labeled correctly in the final version of the game, no need to ask about this anymore. I found these questions related to the vehicles that will be included in the game interesting.

  • Q) if you are in a car, for example, does this mean the car will take all damage directed at you?
    A) Perhaps all, perhaps some.
  • Q) does the car have a damage limit at which point it explodes in a pretty fireball eg.hollywood style ?
    A) Absolutely. Not fun for the occupants either.
  • Q) im also asuming you would be made away of this so you may exit the vehicle and leave it careening on to its firey death...interesting tactic...the old flaming car raming trick.
    A) Nice. That may be possible under the rules we are considering.
  • Q) after all this would it be possible to repair a car? if it hasnt been totally destroyed.
    A) Maybe. This is one likely use for the repair skill.

The flaming car death trick would be cool if they could implement it. An earlier post did mention that you won't be able to use melee weapons from vehicles. So no baseball bat out the car window or Ripper for that matter. I also like the idea of being able to repair vehicles. It would be great if you could scavenge parts from wrecks and what not and fix them up. I'm sure that is probably getting a little too in depth for a turn based strategy game though.

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