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So, you're getting killed by the rats right
outside the vault door? Having trouble taking care of a few
Radscorpions? Can't get any respect from those Raiders?
How about when you get to town, are the prices
outrageous?
Whatever is happening to you later in the
game that has you totally at a disadvantage can usually be
attributed to what you did earlier in the game, this is the beauty
of Fallout. One of the most important things to remember is
to create a good character at the beginning! It is no fun to
have to reload the raider camp 20 times because you can't negotiate
with them or shoot them! Now, I don't know how many people
actually have problems like this early on in the game, but I'm
going to assume at one point or another that it has happened to
everyone and might be happening to you since you are reading
this! By the way, if you are having trouble figuring out the
interface i.e. picking up things and shooting things...RTFM!!!
What is the best thing to do during character
creation? Well, that depends on how you want to play the
game! As Fallout is a ROLE-playing game the idea is to play a
role! So what do you want to play? Well, I'll let you
decide that, but here are a few tips to keep you going in the early
on and therefore get you into the latter portions of the game.
Attributes:
Picking attributes is up to you for the most
part, but a word of advice would be to not lower any of them below
four as this tends to impact more heavily on you in the
game.
Low Strength: You can't carry as much, hand to hand damage
reduced. The first thing is the most annoying, you are
extremely limited if you cannot carry at least 150 pounds.
Low Perception: You are unable to attack at range very
well, you are the last one to attack, and you don't notice even the
most obvious things. If you have this below four you can't
hit the broad side of a barn until you stand in front of it, the
barn will fall on you before you can react to it and you won't
notice important things like the secret door in the side of the
barn.
Low Endurance: You don't gain as many hit points per level
and your resistances are lowered. The resistance thing is
more of an annoyance than a real threat, but you definitely need
hit points down the road or you will be gobbling stim packs like
they were candy on Halloween!
Low charisma: People don't react to your dialogue or you
as positively i.e. they don't believe you and you get less dialogue
options which can suck if you want to do anything but kill
people.
Low Intelligence: You are a dumb bastard and it
shows! You get less skill points per level and less dialogue
options. The first one sucks for any character as you cannot
improve yourself as quickly and once again if you want to do more
than kill people the second one is important. This modifies a
lot of skills at the beginning as well.
Low agility: My second favorite attribute after
Intelligence and if you don't have it people hit you more easily as
you have a lower armor class and you can't hit them as much as you
have low action points. This would be the ultimate bummer to
have an extremely low agility as you have to fight a lot of things
throughout the game no matter how you play it and a lower number of
action points just plain sucks
Low luck: You are more likely to get hit with criticals
and you hit people less with crits and you don't come upon as many
cool encounters in the wilderness. This is one of those stats
that does not have all it's cards on the table at the beginning,
but if you have a really low luck you basically don't come upon
things like alien blasters, and dinosaur footprints at all, and bad
things happen to you more often than good things.
You also will not be able to choose certain
perks if your stats are too low (see manual page 5-24).
Taking things to the extreme i.e. dumb, unlucky, really fast,
strong guy can seem appealing, but often using your voice as well
as your fists has it's advantages in the game and vice versa.
So minimize the negative in your attributes and maximize the
positive, try to keep most of them in the 5-6 area and your
important ones max out. If you want high attributes the best
thing to take is the optional trait of Gifted, the disadvantage
being that your skills are much lower at the beginning and you gain
less skill points per level (a good way to offset this is to max
your Intelligence).
Skills:
At the beginning of the game the skills that
you want to have are not necessarily the skills that you should
have. Making that Thief character is great, high lockpick,
high steal, high sneak, sure, but that doesn't matter much when you
have the random encounter with the Rad Scorpion in the
desert! My point in this regard is Tag the Small Guns skill
at the beginning, you will save yourself a lot of grief in the
short and long run. Unarmed combat might seem attractive to
use, but guns are much easier and Fallout just doesn't let you
develop unarmed combat enough to make it worthwhile, not enough
variety, wait for Fallout 2 in that regard.
Other skills to look at that make life easier
are Barter, and Energy Weapons. Barter
helps lower the prices that you will have to pay for merchandise,
without a decent barter skill you will have a hard time even
getting ammo for your guns, it also helps in other
encounters. The other skill that definitely needs to get
tagged is Energy Weapons as later in the game you want to use these
weapons exclusively and tagging it enables you to jack up your
proficiency that much quicker.
If you are planning on talking your way
through the game Speech and Barter are definitely the skills to
have. It is not a bad idea to put a few points into the
Speech skill after two or three levels as it enables you to more
easily convince people of your point of view and the gun doesn't
always work in that regard.
As you go on in the game you will find that
the Lockpick skill can come in handy for those times when it pays
to be a bit sneaky.
Optional Traits:
This is definitely a mixed bag. The
only one of these that I would recommend with any great regularity
would be the Gifted trait and only in combination with a high
intelligence to offset the loss of skill points. If you want
high attributes the Gifted trait is the only way to go other than
hacking the saved game. Bloody mess is a fun attribute as
everyone explodes in the worst way when you kill them, but after a
while it becomes boring. Depending on the character you want
to play and the level of difficulty you are willing to put up with
any of these traits can be applicable.
Part 2: Shady Sands and Beyond.
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