WEAPONS

aka Things that Hurt People

 

The inhabitants of the post-nuclear world can be divided into two catagories: those who have good weapons, and those who are killed by those who have good weapons. A good weapon can literally mean the difference between life and death.

 

There aren't many throwing weapons in Fallout. In fact, there are all of 7. And of the 7, only 3 are of any use . . . small wonder that few people buy up their throwing skill.

One thing you should remember about pulse grenades: they do no damage to humans (or dogs). So it's safe to use them in close quarters . . . unlike, say, plasma grenades.

 

NAME
DAMAGE
RANGE
ACTION POINTS
MIN. STRENGTH
DESCRIPTION
APPEARANCE
Frag Grenade
20-35
9
4
3
A fairly standard grenade. It does a respectable amount of damage, especially when the enemies are clustered together. Don't try throwing one of these if the enemy is standing beside you . . .
Molotov Cocktail
8-20
9
5
3
Any weapon that has been in use for as long as the Molotov is worthy of a place in your inventory. The damage isn't great, but they're still good little weapons.
Plasma Grenade
40-90
9
4
3
The most powerful throwing weapon capable of affecting organic life forms. Similar to a frag grenade, but it does more damage.
Pulse Grenade
100-150
9
4
3
Pulse grenades are designed to only be effective against robots and the like, and they work very well. One pulse grenade can take out four closely-grouped robots.
Rock
1-4
15
3
2
There isn't much to say about these things . . . but if you're reduced to using one as a weapon, you're in a pretty sad state.
Odds are you've seen a rock before. And if you haven't . . . you really need to get out more.
Spear
3-11
9
6
4
The spear isn't much better as a throwing weapon than it was as a melee weapon . . . which is to say, it's horrible.
Throwing Knife
3-6
9
4
3
Throwing knives, despite their lethal appearance, are horrible weapons. Very low damage . . . I'd rather use a rock than one of these things.

Page by Thorokano