WEAPONS
aka Things that Hurt People
The inhabitants of the post-nuclear world can be divided into two catagories: those who have good weapons, and those who are killed by those who have good weapons. A good weapon can literally mean the difference between life and death.
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Guns are the most commonly used weapons in Fallout, and with good reason: they let you hurt things from far away. They come in a wide variety of shapes, sizes, and degrees of lethality. This page should help you find the gun that's right for you (hint: don't decide you like the Colt 10mm).
A couple of things to note about this chart: first off, when a gun has two values in the Action Points column, that means the weapon can be fired in both single-shot and burst modes. The first value is the number of points required for a single shot, the second value applies to a burst shot. Secondly, I haven't differentiated between small guns, big guns, and energy weapons - I find such distinctions to be easily enough made without explicit direction. A good basic rule of thumb is this: small guns use bullets, big guns use rockets or fuel, and energy weapons use energy cells. An obvious exception to this rule is the minigun, which uses bullets, but apart from that it holds fairly true.
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Page by Thorokano