ARMOUR
aka Things that Help People Not Get
Hurt
Armour in the devastated wastelands of
southern California ranges from the ridiculous (such as the leather
jacket) to the sublime (hardened power armour . . . it's like wearing
a Hummer). But the aesthetics of armour don't really matter: the
important thing is how well it protects you.
Armour modifies three stats: armour class,
damage threshold, and damage resistance. The first stat, armour
class, serves to protect you from even being hit. The higher your
armour class, the less likely you are to be hit. For example, assume
you're wearing armour with an AC of 20%. The guy shooting at you has
a 75% chance of hitting you. Subtract your 20% armour class from his
base to hit chance, and he's left with a 55% chance of hitting
you.
Next comes damage threshold. DT is the
easiest to figure out, since it's a single, straight number. If your
damage threshold is 10, then your armour entirely stops 10 points of
whatever damage is done to you - you don't feel it at all. Finally,
the last stat is damage resistance, or DR. This is another
percentage, and it takes care of the dispering effect armour has on
damage. If your damage resistance is 10%, then 10% of the damage that
has managed to get through both your armour class and your damage
resistance is taken off the total. In the end, regardless of how bad
your armour is, you finish the combat round taking far less damage
than you would have without any armour at all.
Another point to note about armour is that
different types of armour are more effective against different types
of damage. A good example of this is Telsa armour, which is great at
absorbing and dispersing plasma and energy, but not so great at
handling regular or explosive damage. The chart below is organized by
the type of damage. Each column has two figures: the first is damage
threshold, and the second is damage resistance.
|
NAME
|
ARMOUR
CLASS
|
NORMAL
|
LASER
|
FIRE
|
PLASMA
|
EXPLOSION
|
DESCRIPTION
|
APPEARANCE
|
|
BOS Combat Armour
|
20
|
8/40%
|
8/70%
|
7/50%
|
7/60%
|
8/40%
|
BOS combat armour is a good source of protection . .
. however, by the time it becomes avaliable, you have access
to much better equipment.
|
|
|
Combat Armour
|
20
|
5/40%
|
8/60%
|
4/30%
|
4/50%
|
6/40%
|
This is easily the best armour you can get in the
first half of the game. It does an excellent job protecting
against the lesser enemies, but you'll need to find some
better stuff later.
|
|
|
Hardened Power Armour
|
25
|
13/50%
|
19/90%
|
14/70%
|
13/50%
|
20/60%
|
Hardened power armour is the wearable equivalent of
a tank. Unbeatable protection against just about everything
. . . this is the only armour you need.
|
|
|
Leather Armour
|
15
|
2/25%
|
0/20%
|
0/20%
|
0/10%
|
0/20%
|
This armour does an adequate job against rad
scorpions and the like, but it can't handle anything big.
Bad damage threshold too.
|
|
|
Leather Jacket
|
8
|
0/20%
|
0/20%
|
0/10%
|
0/10%
|
0/20%
|
Sure, the damage threshold is nil, and the damage
resistance is horrible . . . but you really don't wear this
armour for the protection. You wear it for the
style.
|
|
|
Metal Armour
|
10
|
4/30%
|
6/75%
|
4/10%
|
4/20%
|
4/25%
|
Good, basic armour with decent protection against
every type of attack . . . with the exception of fire. I
guess metal armour tends to heat up a bit when blasted with
a flamethrower . . .
|
|
|
Power Armour
|
25
|
12/40%
|
18/80%
|
12/60%
|
10/40%
|
20/50%
|
Regular power armour, while not quite as good as its
big brother, is still excellent and worthy defense. Plasma
is its only weakness.
|
|
|
Robe
|
15
|
0/20%
|
0/25%
|
0/10%
|
0/10%
|
0/20%
|
How much protection could you expect a bathrobe to
provide? This "armour" provides horrible protection . . .
but it does have other uses.
|
|
|
Telsa Armour
|
15
|
4/20%
|
19/90%
|
4/10%
|
10/80%
|
4/20%
|
Telsa armour is good at one thing and one thing
only: absorbing and dispersing energy weapon attacks. It
provides merely basic protection against fire, explosions,
etc, but its laser protection is matched only by that of the
hardened power armour, and its plasma defense is
unparallelled.
|
|
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Thorokano